Nov 18, 2006, 06:15 PM // 18:15
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#1
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Eles can run droks now!
By using Dervish hex removal and anti knockdown skills, eles can run droks! Maybe even better than a warrior? I havent tried on warrior so I dont know.
http://gw.gamewikis.org/wiki/Build:E...d_Forge_Runner
Last edited by Hyprodimus Prime; Nov 18, 2006 at 06:21 PM // 18:21..
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Nov 18, 2006, 07:17 PM // 19:17
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#2
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Yeah, posted something completely different two days ago, it works too.
http://www.guildwarsguru.com/forum/s...php?t=10076440
[Edit]-Have you tried this out? I see a lot of "possible" talk in the description and talk. The main problem I see is energy. BTW, nice job finding a hex removal, didnt see it for my build. Now that there's a wiki page for E/D droks run, mind if I add my build to the bottom?
Last edited by Why_Me; Nov 18, 2006 at 07:27 PM // 19:27..
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Nov 18, 2006, 07:55 PM // 19:55
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#3
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Alas, I dont have Nightfall yet...but i was looking at the dervish skills and said this is perfect for running. So no I havent tried it. But on paper, its faster than a warrior, removes hexes better than a monk, heals more than Heal sig, has more armor than the warrior and more regen (way more) than the warrior. The only "problem" or disadvantage is that it cant remove conditions. but one of the skills reduces it by 50%, Any dot conditions should be countered easily by the 15 health regen and the cripple will be shortened and semi countered with 2 running skills. If someone could test it that would be great. And yes you can post your build here too.
I dont think energy will be much of a problem because most of the skills are 5 energy cost. Even if you do run out (of 69 energy) you can find a nice regen spot to gain it back. From looking at the warrior droks run guide on wiki, there are quite a few scattered around.
Last edited by Hyprodimus Prime; Nov 18, 2006 at 07:58 PM // 19:58..
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Nov 18, 2006, 09:26 PM // 21:26
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#4
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Well, thats annoying, theres a bug with kinetic armor and pious renewal. It ALWAYS removes kinetic armor and none of the other enchants. I have had a lot of experience trying different E/D builds, and I know what I'm saying when I say you will run out of energy. U can't attune to dervish spells like you can ele. Featherfoot and fleeting need to be cast often and they both cost too much, and with the other skills in there, energy will hurt. Lyssas haste purhaps?
I have nightfall so I'm going to play around with it and see what works.
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Nov 18, 2006, 10:28 PM // 22:28
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#5
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Ascalonian Squire
Join Date: Mar 2006
Guild: Farming Crew UK
Profession: W/Mo
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I've tried the build posted by Why_Me the other day:
Mystic Regeneration
Burning Speed
Fleeting Stability
Kinetic Armor
Aura of Res
Conjure Flame (long duration, easy to recast enchant for ether renewal/mystic regen) or Pious Concentration or Glyph of concentration
Flame Attune
Ether Renewal
10+4 Earth
10 Earth
11+1 NRG
Rest+1 Fire
its definately going to be possible with a little work. Whether it'll ever be better than a w/mo with the current ai is yet to be seen tho.
Last edited by Bez L; Nov 18, 2006 at 10:32 PM // 22:32..
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Nov 18, 2006, 11:36 PM // 23:36
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#6
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Quote:
Originally Posted by Why_Me
Well, thats annoying, theres a bug with kinetic armor and pious renewal. It ALWAYS removes kinetic armor and none of the other enchants. I have had a lot of experience trying different E/D builds, and I know what I'm saying when I say you will run out of energy. U can't attune to dervish spells like you can ele. Featherfoot and fleeting need to be cast often and they both cost too much, and with the other skills in there, energy will hurt. Lyssas haste purhaps?
I have nightfall so I'm going to play around with it and see what works.
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I dont think its a bug, its because kenetic is always placed on top if you cast spells. When it says, "renewed for 8 seconds" that means it is recasted automatically without cast time, cost etc.
Are you sure about the energy? because you are running, you arent constantly casting. Feather foot is only after armor of mist runs out. and fleeting can be extended to 23-24 seconds with a 20% mod. the only problem might be in talus chute or at the end of lornar's against enchantment stripping. You will have to keep mystic regen up over the others and recast frequently. But you should be able to make it through the portal by exhausting your energy supply.
Even mesmers run droks as Me/W and everytime they cast illusion of haste thats 10 energy and thats every 12 seconds. But either way, Lyssa's Haste wont work because you barely gain anything with 8 wind magic. There really isnt much to spare or else you compromise other skills. 8 is the magic number because it is just enough to make pious restoration remove 3 hexes. And at -10 health per second that halves the power of the 9 health regen you get.
Ive looked at some other forge running builds and it seems that at the end is the only real problem for enchantment removal. At camp rankor, switching in Armor of Sanctity for Pious restoration as there are no snare hexes to deal with.
Ive tried running droks with my e/mo, even though I didnt get halfway, I know that the mobs are far apart and it doesnt take more than a min to out run them. When a warrior runs it they need to wait for health to regen. As and ele I think it would be the energy.
I mean I Havent tested it for myself, but I am pretty sure that energy will not be a problem. But if someone could try it out, and tell us that would be great!
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Nov 19, 2006, 01:39 AM // 01:39
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#7
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Ok, tried your build. I can confirm that energy is a problem. And kinetic is always placed SECOND, not first, second. Enchant stripping takes out the top enchant, but apparently self enchant remove rips it out from underneath, which makes my build only work about half the time considering I can't bring hex removal. Still experimenting.
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Nov 19, 2006, 05:59 AM // 05:59
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#8
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Hmm ok thanks for the input, ill work on the energy crisis then. Can you tell me what could be removed? Is there enough healing? Does it need dwanya's touch? Does it need conviction? And at which point of the run does it start losing energy? Are you constantly healing? Is there alot of cripple or other conditions?
Im wondering why kenetic is placed second too.
Last edited by Hyprodimus Prime; Nov 19, 2006 at 06:06 AM // 06:06..
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Nov 19, 2006, 02:29 PM // 14:29
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#9
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Ok then
1.Dwaynas Touch
2.Yes
3.No
4.Yes
5.When you lose mist form, need to cast fleeting, armor of mist, and cover them with Mystic Regen, because you shouldn't use pious renewal to remove your speed buff. Then when you start to need to strip hexes after wurm tunnel, it costs 15 energy per removal, 5 from pious, and 10 from mystic.
6.Yes, until energy is dead.
7.No, the only one I can think of is pinesol traps, and it is easy to avoid them.
The main reason energy is a problem is enchantment layering, you need to cover things with mystic, which costs 10 energy.
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Nov 19, 2006, 02:51 PM // 14:51
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#10
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Forge Runner
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Energy Storage = 12 is the breakpoint for Ether Renewal. Take Energy Storage up to 12 and power as many spells as possible through Ether Renewal (even unneeded ones) and you'll be way ahead.
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Nov 19, 2006, 09:13 PM // 21:13
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#11
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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ED Droks run
Elementalist/Dervish
Level: 20
Energy Storage: 8 (6+2)
Air Magic: 2
Fire Magic: 1
Water Magic: 15 (11+4)
Earth Prayers: 10
Wind Prayers: 8
- Armor of Mist (Water Magic)
- Veil of Thorns (Earth Prayers)
- Mist Form [Elite] (Water Magic)
- Fleeting Stability (Earth Prayers)
- Conviction (Earth Prayers)
- Mystic Regeneration (Earth Prayers)
- Armor of Sanctity (Earth Prayers)
- Pious Restoration (Wind Prayers)
how about this then? Armor of Sanctity as the cover hex, its fast recharge and only 5 energy. I took out Dwayna's. but Im not sure whats best to go in its spot. Right now there is Veil of thorns which induce crippling, which also triggers Armor of sanctity. But then does mistform negate that? Any ideas what to put in?
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Nov 19, 2006, 09:23 PM // 21:23
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#12
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Lyssa's Haste? Tried it a few times, it works well, lasts 10 seconds, the 10 seconds you don't have armor of mist up, and it completely pays for itself in energy and provides you with 5 extra.
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Nov 19, 2006, 09:43 PM // 21:43
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#13
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Kinetic Armour is placed second when the spell cast is an enchantment. It goes Completion of Spell -> Kinetic Armour is renewed -> Spell's effect is initiated, and, if it's an enchantment, it goes on here
The moment you cast a non-enchantment spell, Kinetic Armour goes to the top of the stack. I'd imagine Pious Renewal is completing, Kinetic Armour is going to the top, and then Pious Renewal's effect is triggering to remove it.
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Nov 19, 2006, 10:19 PM // 22:19
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#14
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Quote:
Originally Posted by Mercury Angel
I'd imagine Pious Renewal is completing, Kinetic Armour is going to the top, and then Pious Renewal's effect is triggering to remove it.
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O yeah, that makes perfect sense. Thanks for clarification. Its still annoying. I wish armor of earth didn't slow you down....
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Nov 19, 2006, 10:52 PM // 22:52
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#15
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Forge Runner
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Stoneflesh Aura probably will be an improvement over Armor of Earth in a lot of cases, including when paired with Kinetic Armor.
But I don't have it yet to try out, so this is just theory on my part.
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Nov 20, 2006, 02:40 AM // 02:40
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#16
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Quote:
Originally Posted by Why_Me
Lyssa's Haste? Tried it a few times, it works well, lasts 10 seconds, the 10 seconds you don't have armor of mist up, and it completely pays for itself in energy and provides you with 5 extra.
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how does health bear up? because it will suck 8-10 health pers second and thats like -4 or 5 health degen, leaving u with +4 regen which im not sure can heal you sufficiently. and to get it to 10 dont you need to pump wind prayers up to 12? or are you using a enchantment mod?
Last edited by Hyprodimus Prime; Nov 20, 2006 at 03:04 AM // 03:04..
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Nov 20, 2006, 08:47 PM // 20:47
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#17
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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I use an enchantment mod, why wouldn't I? its perfect. Also, I always have 10 health regen, always, how did you arrive at a small number like 9? The health is fine, it doesn't hurt.
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Nov 20, 2006, 11:29 PM // 23:29
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#18
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Oh sorry, I thought health regen was capped at 9, its 10. So how far did you make it with lysa's haste? If that is added is it almost a garanteed ticket to droks? And how high was your wind prayers?
Last edited by Hyprodimus Prime; Nov 20, 2006 at 11:32 PM // 23:32..
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Nov 21, 2006, 12:56 AM // 00:56
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#19
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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I tried you build, with lyssa's haste in for dwaynas (10 wind) and with droks runs, it isn't how far you can make it, its whether or not U can make it past the wurm tunnel and the seige golems behind it. If you can, its a successful build, and your almost garenteed to make it to rankor, if you can't, try a new build. I have only made it past once and I was extremely lucky (my staff caught a hlaf recharge on mist) so it isnt that reliable. On the other hand, using burning speed, armor of earth, ether renewal, fire attunement, mystic regen, fleeting, pious renewal, and aura of res is much more reliable considering burning speed is always on the top, so you dont need to worry about layering.
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Nov 21, 2006, 01:04 AM // 01:04
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#20
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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so it needs more healing then? and how do you deal with energy? yours would have to recast burning speed every 6 seconds and thats 6 energy, after atune. And ty again for taking the time to test it for me. I mean if this one doesnt work, eles have your to use.
Last edited by Hyprodimus Prime; Nov 21, 2006 at 01:13 AM // 01:13..
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